testing/wine-staging - WineD3D is broken
Package Information
- Package name: wine-staging
- Package version: 9.4.1-r0
- Alpine version: 3.20.0_alpha20240315
- Alpine architecture: x86_64
Summary
DirectX games have graphical glitches when using built-in WineD3D DirectX to OpenGL translation layer. This does not happen with DXVK installed in the prefix.
Steps to reproduce
- Disable DXVK if installed (change library overrides for dx-related DLLs to built-in in winecfg)
- Run a DirectX game
To make sure that this isn't a bug with mesa-opengl, I decided to run wine with zink. Issue persists.
This does not happen with wine-staging 8.21 (Tested on Arch Linux). And I'm also unable to reproduce this bug on wine 9.0-r0 from community repo.