OpenTTD: random crashes
Happens at random times:
- a while after starting the game
- when hosting a multiplayer game, host's game crashes if anyone joins (before sending the map completes)
Thread 52 "openttd" received signal SIGSEGV, Segmentation fault.
[Switching to LWP 16542]
0x00007ffff7f0079d in ?? () from /usr/lib/liblzma.so.5
(gdb) bt
#0 0x00007ffff7f0079d in ?? () from /usr/lib/liblzma.so.5
#1 0x00007ffff7ef99b6 in ?? () from /usr/lib/liblzma.so.5
#2 0x00007ffff7efad31 in ?? () from /usr/lib/liblzma.so.5
#3 0x00007ffff7ef7abc in lzma_code () from /usr/lib/liblzma.so.5
#4 0x00005555559241d7 in ?? ()
#5 0x000055555592470f in ?? ()
#6 0x0000555555923b3b in ?? ()
#7 0x00007ffff7790349 in ?? () from /usr/lib/libstdc++.so.6
#8 0x00007ffff7fba1f5 in start (p=0x7fffc6a93358)
at src/thread/pthread_create.c:203
#9 0x00007ffff7fbc470 in __clone () at src/thread/x86_64/clone.s:22
Backtrace stopped: frame did not save the PC
(gdb)